Practice Using Substance Designer
- Danielle Francois
- Nov 16, 2016
- 2 min read
Hello everyone! I just wanted to share some of the designs I’ve created using the program Substance Designer. Substance Designer is a really neat program that can create textures using nodes.
Here is an example of making a tile texture:

As you can see, each node changes the outcome of the overall texture through inputs and outputs. I separated the nodes based off what they are doing (Think of each node as a Photoshop filter). The base shown above, is emitting the color while the base texture is creating the base of the texture. The outcome is shown below:

The pattern is determined by the Pattern nodes by creating various patterns in the pre-existing shapes in the program. The grout is easily inputted into the pattern where specified and the height pattern is shown only where needed (on the tiles itself).

Why Use Substance Designer?
Substance Designer is a powerful program that allows users to create custom textures that can be individualized and changed as needed.
Not only can it be used to generate a variety of procedural textures, it can do much more for example you can use it to set up certain types of wear and tear on your weapons and have the weapons "age" over time as the player uses them and this is without having to generate any extra textures.
It can also be used as a tool to give textures some randomness with things like wear, edge scratches, and rust. Basically if you have a few substances and add it to your texture pipeline, you can change it very subtly so that in the end everything comes out looking more or less the same but a little bit different.
I enjoyed learning this program and will continue to improve my skills in it. In the meanwhile, here are some other more complicated textures that I created. I hope you enjoy!


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