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Texturing a Hand using MARI | 3D Texture Painting Software

  • Writer: Danielle Francois
    Danielle Francois
  • Dec 17, 2016
  • 1 min read

I textured a hand using a different software called MARI (https://www.foundry.com/products/mari)

I have never painted a realistic skin texture before and I feel that it was something I should practice. Instead of projecting photographs onto models, like most do to avoid doing realistic skin texture, the tutorial I watched on Pluralsight made it super easy and simple to learn where to begin making the texture.

I first began with the bump map texture for the hand that allows additional surface details that shows up on diffuse textures. Then, I painted the subdermal and epidermal layers of tissue of the hand.

MARI made it simple to focus to focus on the subdermal tissues using the masking features. After finishing the diffuse color, I created a specular map that allowed me to control how highlights react to the various surfaces of our skin.

I made fingernails and fingerprints too!

In all, the tutorial allowed me to learn a workflow to paint realistic skin texture of hands on future 3D models as well as gave me a new program to try out to do textures.

I am pretty excited about the results and I think they turned out fairly well:

Pretty neat, right?

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Danielle Francois

contact[at]daniellefrancois.com

©2017 BY DANIELLE FRANCOIS. PROUDLY CREATED WITH WIX.COM

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